What drew you to design systems?
I think it happened naturally while working on bigger projects and having to define a source of truth. Producing and mantaining complex products is really difficult if you have to reinvent the wheel going through all the decision-making process again and again, alone or with your teammates.
Who have you learned from or been inspired by?
My biggest source of inspiration have always been video games, I really like how good games craft a small reality and then put a lot of care into making interaction feel satisfactory and self-explanatory. Apart from that, I think there are lots of places inspiration can be drawn from: Music, furniture and interior design, photography, movies...
Favorite tools
Photoshop, Figma, Maya, Unity, VS Code, PocketCasts, CityMapper.